“Rather than simply forbidding young people to listen to certain forms of music, read certain books, or see certain movies, many families have abdicated this responsibility to civic action groups and the government. Such a relinquishment of authority over individual lives has led to denunciations of various media forms, calls for self-regulation of individual mediums, and attempts to ban completely some sexually explicit speech.” (791)
”Perhaps even more important than the right of Americans to decide what they wish to read, see, and hear for themselves is the fact that this generation’s purity crusade is diverting national attention away from more important areas. Indeed, many individuals who believe in a government based on popular participation have not yet realized that by devoting so much energy to what is essentially the private business of American citizens, their attention has been successfully diverted from participation in the political and economic planning processes of the nation.” (850)
Interesting that if you consider gaming, specifically violent video games, to be the topic at hand, these conclusions are as relevant today as they were over 20 years ago.
Blanchard, M. A. (1991). American Urge to Censor: Freedom of Expression Versus the Desire to Sanitize Society—From Anthony Comstock to 2 Live Crew, The Wm. & Mary L. Rev., 33, 741.