Who am I? Technical academic? Academic technologist? Yes!
21+ years in technology (hardware and software) from Apple to IBM
16+ years in development and design
12+ years in research for companies such as IBM, Microsoft, Red Hat, Motorola, General Motors, SoftLayer, and The Planet
Ph.D. in Interdisciplinary Information Science focusing on the intersection of technology & people through human-computer interaction and social informatics
M.S. in Applied Anthropology focusing on computer-mediated experiences and technological organizations
My specialty is designing and researching data-driven interactive systems that are highly functional. The more high tech, security conscious, and data-dense, the better.
I enjoy finding ways to solve hard problems and making complex systems usable and understandable. My superpower is listening to and translating information between users, developers, designers, architects, product owners, and administrators.
I am a weaver of might and magic, and I love what I do.
If you would like to know more about my career, check out this lengthy (but fun!) writeup of my work history.
What have I done? Over the last 10 years
What do I do? Skills I have learned along the way
How do I do it? Skills I have learned along the way
Where can you find me? Publications
Harrelson, D. (2016). Rated m for monkey: An ethnographic study of parental information behavior when assessing video game content for their children. (Unpublished doctoral dissertation). University of North Texas, Denton, Texas.
Peer Reviewed Journal Articles
Hubbard, D. (2013). Collaboration beyond the game: How gamers work together beyond gaming environments to make their shared gaming experiences better. The Phoenix Papers,1(1). Retrieved from http://fansconf.a-kon.com/dRuZ33A/wp-content/uploads/2013/04/Collaboration-beyond-the-Game-by-Diana-Hubbard.pdf
Peer Reviewed Conference Papers
Harrelson Hubbard, D. (2013, July). An Exploration of Fedora’s Online Open Source Development Community. Paper presented at the Free Software Workshop, FISL, Porto Alegre, Brazil. Retrieved from http://softwarelivre.org/wsl/blog/wsl-2013-schedule
Harrelson, D. (2006). Minions of the night: Ethnography of a world of warcraft guild. Unpublished manuscript. Retrieved from https://www.academia.edu/495889/Minions_of_the_Night_Ethnography_of_a_World_of_Warcraft_guild
Why do I do it? Philosophy of me
Because I can make a difference. It’s really as simple as that. I know what power research and design can have and I make it my purpose to wield my powers for good.